PACROOMS.
Lost in the Backrooms.
You’re invited to room
Choose your character inside.
Ways in
Choose a character, then Enter, Infinite, or Online.
- Enter
- Collect 64 white lights. Use rainbows to hit the Hollow three times. Win the escape run. Solo play pauses when you open the menu.
- Infinite
- Find three keys to escape: red in the offices, yellow in the bathrooms, blue in the mall. Return to the door with all three. White orbs refill your energy, rainbows protect you, and the Hollow keeps coming back. You can also keep exploring.
- Online
- Create a room and share its six-character code. Up to eight players split into runners and ghosts, and AI fills any empty ghost slot. Or take the whole party into a shared Infinite world of up to 16 players.
The cast
- Pip Yellow. First through every door.
- Moe Blue. Never goes anywhere alone.
- Ruby Red. Afraid of nothing so far.
- Gramps Green. Too old to be startled.
The ghosts Four cloth ghosts, one for each runner’s colour. Online, pick one and you hunt your friends instead of running with them. All eight characters move at the same speed.
Controls
Keyboard and mouse
- WASD or arrows
- Move
- Mouse
- Look around
- Shift
- Run
- Hold Q or E
- Zoom the camcorder
- F or click
- Use, or silence an alarm
- M
- Sound on or off
- Esc
- Pause and menu
- AltEnter
- Fullscreen on or off
Gamepad
- Left stick
- Move
- Right stick
- Look around
- Right trigger
- Run
- Shoulder buttons
- Zoom the camcorder
- West face button
- Use
- Start or Options
- Pause and menu
- View or Share
- Fullscreen on or off
Press any button after plugging in so the browser can see the controller. Its Start button works on this page too.
Touch
- On-screen stick
- Move
- Drag the picture
- Look around
- Tap
- Use, or silence an alarm
- Menu button
- Pause and menu
The tape
Nothing reaches your screen until it has been filmed, recorded and played back.
- The rooms HDR lighting baked in Blender
- A camcorder Lens, sensor drift, a zoom you can hear
- The interface Menus and the hand cursor go on the tape too
- VHS Real NTSC signal emulation by ntsc-rs, in WebAssembly
- A CRT Phosphor, scanlines, curvature and glare
The sound takes the same trip. An original score called Room Tone is built on the hum of the lights, footsteps and alarms are placed in 3D and muffled by walls, and all of it runs through a tape deck with wow, flutter and hiss.
Image settings in the pause menu let you switch tape presets, turn the CRT off, or steady the camera. If your system asks for reduced motion, the game tones down camera movement, flicker and tape effects.
You need a GPU and a browser with WebGL 2 and hardware acceleration turned on. A desktop or laptop is the best seat. Phones and tablets work with touch controls if they have the power.
Play Pacrooms
That’s the whole tape. The rest happens in the rooms.