PACROOMS

Lost in the Backrooms.

Choose your character inside.

Ways in

Choose a character, then Enter, Infinite, or Online.

Enter
Collect 64 white lights. Use rainbows to hit the Hollow three times. Win the escape run. Solo play pauses when you open the menu.
Infinite
Find three keys to escape: red in the offices, yellow in the bathrooms, blue in the mall. Return to the door with all three. White orbs refill your energy, rainbows protect you, and the Hollow keeps coming back. You can also keep exploring.
Online
Create a room and share its six-character code. Up to eight players split into runners and ghosts, and AI fills any empty ghost slot. Or take the whole party into a shared Infinite world of up to 16 players.

The cast

The four runners side by side in the yellow room: yellow, blue, red and green spheres with small dark eyes.
  • Pip Yellow. First through every door.
  • Moe Blue. Never goes anywhere alone.
  • Ruby Red. Afraid of nothing so far.
  • Gramps Green. Too old to be startled.
Four cloth ghosts side by side: cream, pale blue, pink and pale green, each with two dark eyes.

The ghosts Four cloth ghosts, one for each runner’s colour. Online, pick one and you hunt your friends instead of running with them. All eight characters move at the same speed.

Controls

Keyboard and mouse

WASD or arrows
Move
Mouse
Look around
Shift
Run
Hold Q or E
Zoom the camcorder
F or click
Use, or silence an alarm
M
Sound on or off
Esc
Pause and menu
AltEnter
Fullscreen on or off

Gamepad

Left stick
Move
Right stick
Look around
Right trigger
Run
Shoulder buttons
Zoom the camcorder
West face button
Use
Start or Options
Pause and menu
View or Share
Fullscreen on or off

Press any button after plugging in so the browser can see the controller. Its Start button works on this page too.

Touch

On-screen stick
Move
Drag the picture
Look around
Tap
Use, or silence an alarm
Menu button
Pause and menu

The tape

Nothing reaches your screen until it has been filmed, recorded and played back.

  1. The rooms HDR lighting baked in Blender
  1. A camcorder Lens, sensor drift, a zoom you can hear
  1. The interface Menus and the hand cursor go on the tape too
  1. VHS Real NTSC signal emulation by ntsc-rs, in WebAssembly
  1. A CRT Phosphor, scanlines, curvature and glare

The sound takes the same trip. An original score called Room Tone is built on the hum of the lights, footsteps and alarms are placed in 3D and muffled by walls, and all of it runs through a tape deck with wow, flutter and hiss.

Image settings in the pause menu let you switch tape presets, turn the CRT off, or steady the camera. If your system asks for reduced motion, the game tones down camera movement, flicker and tape effects.

You need a GPU and a browser with WebGL 2 and hardware acceleration turned on. A desktop or laptop is the best seat. Phones and tablets work with touch controls if they have the power.

Play Pacrooms

That’s the whole tape. The rest happens in the rooms.